Are you re-creating the font surface every frame? Or are you cache-ing the
.render() output to .blit() ?

On Sat, Feb 28, 2009 at 4:21 PM, Daniel Mateos <dan...@mateos.cc> wrote:

> Hey again,
>
>       3615    0.160    0.000    0.160    0.000 {method 'render' of
> 'pygame.font.Font' objects}
>
> Any help or suggestions for better profileing/tracking down the lag
> would be good :)
>
> --
> Daniel Mateos
> http://daniel.mateos.cc
>



-- 
Jake

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