Are you re-creating the font surface every frame? Or are you cache-ing the .render() output to .blit() ?
On Sat, Feb 28, 2009 at 4:21 PM, Daniel Mateos <dan...@mateos.cc> wrote: > Hey again, > > 3615 0.160 0.000 0.160 0.000 {method 'render' of > 'pygame.font.Font' objects} > > Any help or suggestions for better profileing/tracking down the lag > would be good :) > > -- > Daniel Mateos > http://daniel.mateos.cc > -- Jake