hi, The best way to help would be to write some unittests for it. and possibly extend, or write an example program.
How to compile pygame: http://www.pygame.org/wiki/Compilation tests/ examples/ That will make it way easier for someone to code it - and only requires some python coding. Or for extra points even have a go at C! it's not that hard really. Especially on ubuntu/linux. cheers, On Tue, Mar 24, 2009 at 3:32 AM, pymike <pymik...@gmail.com> wrote: > > PyGame desperately needs multi-width aalines and aacircles. Are there any > plans to implement these during GSoC or the next PyGame release? > > It'd really open up possibilities for pretty apps, vector art, and even SVG > libraries. > > -- > - pymike > "Python eggs me on."