> I am currently backporting Pygame Reloaded's SDL_gfx module into Pygame
1.9
Awesome, but it looks like pygame already has most of what's in the sdl_gfx
library (rotozoom, aaline, etc.) :S And if SDL_gfx doesn't have line widths,
how did pygame achieve it? Would it be possible to duplicate it for aalines?

> As for anti-aliased thick circles, maybe use "O"s. :-)
rofl

-- 
- pymike

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