On 6/19/09, René Dudfield <ren...@gmail.com> wrote:
>
> On Fri, Jun 19, 2009 at 11:25 AM,
> machinim...@gmail.com<machinim...@gmail.com> wrote:
> > hi,
> >
> > what 2d physics engine would you recommend for using with pygame?
> >
> > what happened to the SOC physics project? is it finished? will it be
> > included in pygame?
>
>
> Unfortunately not much work has been done on that since the gsoc last
> year finished... and no one else has really picked it up.  It lives in
> pgreloaded now.  However I don't know of any games using it.  Perhaps
> if it got some users and a maintainer it might improve.  I think
> Marcus might have plans for it, but not sure what they are.  Perhaps
> it might get into pygame 1.9.1... but definitely not 1.9.0.
>
> The main engines used by people are these two engines:
>
> pybox2d
> http://pygame.org/project/723/
> http://code.google.com/p/pybox2d/
>
> pymunk
> http://pygame.org/project/780/
> http://code.google.com/p/pymunk/



thanks! i will look into these two and also into your other links...


There are a number of successful games using them - and both projects
> have people working on them, and they seem well maintained.
>
>
> There's also py-lepton, which is a particle library... which does some
> particle physics stuff, but not really a physics library:
> (no pygame project page)
> http://code.google.com/p/py-lepton/
>
> and finally pyode - which is more complex, and seems harder for people
> to finish games with, but does 3d stuff:
> (no pygame project page)
> http://pyode.sourceforge.net/
>
>
> Also have a look on the pygame website for physics stuff.  There's
> some simple stuff in there, which might be nice to learn from.
> http://pygame.org/tags/physics
>
>
>
> cheers,
>

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