On 6/19/09, René Dudfield <ren...@gmail.com> wrote: > > On Fri, Jun 19, 2009 at 11:25 AM, > machinim...@gmail.com<machinim...@gmail.com> wrote: > > hi, > > > > what 2d physics engine would you recommend for using with pygame? > > > > what happened to the SOC physics project? is it finished? will it be > > included in pygame? > > > Unfortunately not much work has been done on that since the gsoc last > year finished... and no one else has really picked it up. It lives in > pgreloaded now. However I don't know of any games using it. Perhaps > if it got some users and a maintainer it might improve. I think > Marcus might have plans for it, but not sure what they are. Perhaps > it might get into pygame 1.9.1... but definitely not 1.9.0. > > The main engines used by people are these two engines: > > pybox2d > http://pygame.org/project/723/ > http://code.google.com/p/pybox2d/ > > pymunk > http://pygame.org/project/780/ > http://code.google.com/p/pymunk/
thanks! i will look into these two and also into your other links... There are a number of successful games using them - and both projects > have people working on them, and they seem well maintained. > > > There's also py-lepton, which is a particle library... which does some > particle physics stuff, but not really a physics library: > (no pygame project page) > http://code.google.com/p/py-lepton/ > > and finally pyode - which is more complex, and seems harder for people > to finish games with, but does 3d stuff: > (no pygame project page) > http://pyode.sourceforge.net/ > > > Also have a look on the pygame website for physics stuff. There's > some simple stuff in there, which might be nice to learn from. > http://pygame.org/tags/physics > > > > cheers, >