On 6/19/09, Brian Fisher <br...@hamsterrepublic.com> wrote:
>
> The quality of chipmunk and box2d is so incredibly good and is built off of
> such a depth of experience by the authors that if you want really actually
> do want a 2d physics engine (i.e. you're not just looking for stuff moving
> and hitting each other, you want stacking, joints, friction, etc) you would
> be utterly and completely silly in every way to even consider anything else
>
> Between pymunk and pybox2d, personally I greatly perfer pybox2d because
> box2d is more feature rich, is more stable with bouncy objects and it's
> continuous collision detection (actually continuous collision response using
> binary search time of collision) makes it much more stable and predictible
> particularly with fast moving objects.
>
> chipmunk was branched from box2d to add a performance feature, and you can
> sum up it's difference from box2d as faster and easier to use provided you
> are doing just what it does well.
>
> seriously, in the picture of 2d physics engines, they are both super
> wonderful. you want stacking, friction, joints, etc, in 2d they are the only
> real options. You want motors and gears and fast moving objects, you
> probably want pybox2d.
>
> If you just want stuff moving and hitting each other though, and you want
> to control exactly how things move or behave, or you know you want
> unphysics-y stuff to happen a lot, you would probably end up struggling a
> lot with any physics engine to get things to work out the way you want them
> to.



thanks for this review! i will go for pybox2d then. sounds very promising.


 On Thu, Jun 18, 2009 at 6:25 PM, machinim...@gmail.com <
> machinim...@gmail.com> wrote:
>
>> hi,
>>
>> what 2d physics engine would you recommend for using with pygame?
>>
>> what happened to the SOC physics project? is it finished? will it be
>> included in pygame?
>>
>
>

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