I completely agree. However, it always comes down to the application. If I just need a falling object, I'd probably just do it myself. If you want an object to hit another sideways (and start spinning) while bouncing off obliquely, use an engine.
- [pygame] physics engine? machinim...@gmail.com
- Re: [pygame] physics engine? René Dudfield
- Re: [pygame] physics engine? machinim...@gmail.com
- Re: [pygame] physics engine? mva
- Re: [pygame] physics engine? Brian Fisher
- Re: [pygame] physics engine? Ian Mallett
- Re: [pygame] physics engine? machinim...@gmail.com