On Mon, Jul 20, 2009 at 9:55 AM, Yanom Mobis<ya...@rocketmail.com> wrote: > code gets all gibberishy in the message itself attatch the .py file(s) to > the message
Oops, sorry, I didn't know that! I forgot to mention, that I am running Python 2.6.6 under Linux. I can provide further information if necessary.
#! /usr/bin/env python import numpy import pygame # Create the sound wave in the required bit-rate. def sine_array(freq, amplitude, sample_rate): wavelength = sample_rate / freq omega = 2 * numpy.pi / wavelength xvalues = numpy.arange(wavelength) * omega return numpy.int16(amplitude * numpy.sin(xvalues)) # Two different methods for playing the sound. def play_maxtime(sound, duration): sound.play(loops=-1, maxtime=duration) pygame.time.delay(duration) def play_loops(sound, duration): sound.play(loops=-1) pygame.time.delay(duration) sound.stop() # Initialize PyGame & PyGame sound system. sample_rate, bit_rate, channels = 22050, -16, 1 pygame.mixer.pre_init(sample_rate, bit_rate, channels) pygame.init() sample_rate, bit_rate, channels = pygame.mixer.get_init() assert bit_rate == -16 # sine_array only implements 16 bit signed pygame.sndarray.use_arraytype('numpy') # Create a sound array, and convert it to a Sound object. sound_array = sine_array(440, 20000, sample_rate) sound = pygame.sndarray.make_sound(sound_array) # Play the sound using two different methods. duration = 2000 play_maxtime(sound, duration) pygame.time.delay(duration) play_loops(sound, duration)