For the crackle, are you using the latest version of pygame? I know a certain version had problems on win32.
On Wed, Jul 22, 2009 at 12:32 AM, Ian Mallett <geometr...@gmail.com> wrote: > Hi again, > > Hmmm, the note of your original approach is the same, but the timbre is > different. Mine matches a sine wave made with Audacity for tone. I notice > mine has less crackle than the original--but it's still there. > > The issue then is that crackle... > > I thought the issue might be the buffer size. (the buffer size default for > pre_init is 0, while for init it 3072. I don't know if the pre_init changes > anything that way. Changing it didn't work, however. > > As an aside, pygame.sndarray.samples(...) doesn't seem to work unless the > mixer is intitialized in stereo... > > I looked at the array manually, but didn't notice anything weird--although > there's A LOT of values... > > It's good you got a solution though. > > Ian > -- Jake