For the crackle, are you using the latest version of pygame? I know a
certain version had problems on win32.

On Wed, Jul 22, 2009 at 12:32 AM, Ian Mallett <geometr...@gmail.com> wrote:

> Hi again,
>
> Hmmm, the note of your original approach is the same, but the timbre is
> different.  Mine matches a sine wave made with Audacity for tone.  I notice
> mine has less crackle than the original--but it's still there.
>
> The issue then is that crackle...
>
> I thought the issue might be the buffer size.  (the buffer size default for
> pre_init is 0, while for init it 3072.  I don't know if the pre_init changes
> anything that way.  Changing it didn't work, however.
>
> As an aside, pygame.sndarray.samples(...) doesn't seem to work unless the
> mixer is intitialized in stereo...
>
> I looked at the array manually, but didn't notice anything weird--although
> there's A LOT of values...
>
> It's good you got a solution though.
>
> Ian
>



-- 
Jake

Reply via email to