I really didn't notice the background myself, so I don't think it's a problem.
What does actually bug me though, is the project list down the right side. I appreciate wanting to make the project listings a focus of the site, but it's taking up space and distracting from the focus of a page where I told you by clicking on things that what I want to do right now is read documentation. Plus it makes stuff weirdly off center as I scroll down. On Fri, Jul 31, 2009 at 2:20 PM, Devon Scott-Tunkin <djvonfun...@yahoo.com>wrote: > > "The background is too busy, IMHO" > > I thought it looked good, but I can see how it is busy with such a large > texture repetition, although it doesn't seem to negatively effect me when > using the site. The plain gradient was too boring for me, at least when it > was the extreme colors it used to be. Perhaps I am too attached to the > effect of layering two backgrounds over each other. Yay css :). > > Do you think larger or smaller circles would look better, or perhaps even > more transparency? Or can you suggest a different texture, I thought circles > were fun and reminded me of snake skin. Both perfect for pygame. > > Devon > > > --- On Thu, 7/30/09, RB[0] <roeb...@gmail.com> wrote: > > > From: RB[0] <roeb...@gmail.com> > > Subject: Re: [pygame] Improving pygame web docs > > To: pygame-users@seul.org > > Date: Thursday, July 30, 2009, 9:19 PM > > The background is too busy, IMHO > > And I agree with what greg wrote... > > Otherwise, looking good :) > > > > On Thu, Jul 30, 2009 at 7:55 PM, > > Greg Ewing <greg.ew...@canterbury.ac.nz> > > wrote: > > > > jug wrote: > > > > > > > > > > http://pygameweb.no-ip.org/docs/surface.html > > ist not really easy to read, but I don't know exactly > > why. > > > > > > > > > > It looks all right to me, except for one thing: Every > > > > link to the docs for a method embedded in the text > > > > seems to be followed by a comment in small print, e.g. > > > > in the paragraph about Surface.convert, > > > > > > > > ...arguments can be used, similar to the > > > > pygame.Surface - [pygame object for representing > > > > images] call... > > > > > > > > IMO these embedded comments are pointless and > > > > distracting and make the text hard to read. Just > > > > make the method name into a link and leave it at > > > > that. > > > > > > > > Also a minor suggestion would be to leave some > > > > space between the heading for a method and its > > > > call prototypes, and between the prototypes and the > > > > following text, e.g. instead of > > > > > > > > Surface.convert - change the pixel format of an image > > > > Surface.convert(Surface): return Surface > > > > Surface.convert(depth, flags=0): return Surface > > > > Surface.convert(masks, flags=0): return Surface > > > > Surface.convert(): return Surface > > > > Creates a new copy of the Surface with the pixel > > format > > > > changed. The new pixel format can... > > > > > > > > space it out slightly: > > > > > > > > Surface.convert - change the pixel format of an image > > > > > > > > Surface.convert(Surface): return Surface > > > > Surface.convert(depth, flags=0): return Surface > > > > Surface.convert(masks, flags=0): return Surface > > > > Surface.convert(): return Surface > > > > > > > > Creates a new copy of the Surface with the pixel > > format > > > > changed. The new pixel format can... > > > > > > > > Also generally leave space between paragraphs if > > you're > > > > not going to indent the first line of each paragraph. > > > > Otherwise the text tends to look like one huge paragraph, > > > > which is not good for reading. > > > > > > > > -- > > > > Greg > > > > > > > > > > > >