Hmm, I guess part of the problem for me is that it is fixed width in size - and I have a rather wide monitor, so I just see a lot of the texture on both sides, which is annoying. Slightly smaller circles (or rather larger, like 60 pixels maybe?) circles would be better I think - but mainly allow the site to be larger in width, I think...
On Fri, Jul 31, 2009 at 10:28 PM, Brian Fisher <br...@hamsterrepublic.com>wrote: > I really didn't notice the background myself, so I don't think it's a > problem. > > What does actually bug me though, is the project list down the right side. > I appreciate wanting to make the project listings a focus of the site, but > it's taking up space and distracting from the focus of a page where I told > you by clicking on things that what I want to do right now is read > documentation. Plus it makes stuff weirdly off center as I scroll down. > > > > On Fri, Jul 31, 2009 at 2:20 PM, Devon Scott-Tunkin <djvonfun...@yahoo.com > > wrote: > >> >> "The background is too busy, IMHO" >> >> I thought it looked good, but I can see how it is busy with such a large >> texture repetition, although it doesn't seem to negatively effect me when >> using the site. The plain gradient was too boring for me, at least when it >> was the extreme colors it used to be. Perhaps I am too attached to the >> effect of layering two backgrounds over each other. Yay css :). >> >> Do you think larger or smaller circles would look better, or perhaps even >> more transparency? Or can you suggest a different texture, I thought circles >> were fun and reminded me of snake skin. Both perfect for pygame. >> >> Devon >> >> >> --- On Thu, 7/30/09, RB[0] <roeb...@gmail.com> wrote: >> >> > From: RB[0] <roeb...@gmail.com> >> > Subject: Re: [pygame] Improving pygame web docs >> > To: pygame-users@seul.org >> > Date: Thursday, July 30, 2009, 9:19 PM >> > The background is too busy, IMHO >> > And I agree with what greg wrote... >> > Otherwise, looking good :) >> > >> > On Thu, Jul 30, 2009 at 7:55 PM, >> > Greg Ewing <greg.ew...@canterbury.ac.nz> >> > wrote: >> > >> > jug wrote: >> > >> > >> > >> > >> > http://pygameweb.no-ip.org/docs/surface.html >> > ist not really easy to read, but I don't know exactly >> > why. >> > >> > >> > >> > >> > It looks all right to me, except for one thing: Every >> > >> > link to the docs for a method embedded in the text >> > >> > seems to be followed by a comment in small print, e.g. >> > >> > in the paragraph about Surface.convert, >> > >> > >> > >> > ...arguments can be used, similar to the >> > >> > pygame.Surface - [pygame object for representing >> > >> > images] call... >> > >> > >> > >> > IMO these embedded comments are pointless and >> > >> > distracting and make the text hard to read. Just >> > >> > make the method name into a link and leave it at >> > >> > that. >> > >> > >> > >> > Also a minor suggestion would be to leave some >> > >> > space between the heading for a method and its >> > >> > call prototypes, and between the prototypes and the >> > >> > following text, e.g. instead of >> > >> > >> > >> > Surface.convert - change the pixel format of an image >> > >> > Surface.convert(Surface): return Surface >> > >> > Surface.convert(depth, flags=0): return Surface >> > >> > Surface.convert(masks, flags=0): return Surface >> > >> > Surface.convert(): return Surface >> > >> > Creates a new copy of the Surface with the pixel >> > format >> > >> > changed. The new pixel format can... >> > >> > >> > >> > space it out slightly: >> > >> > >> > >> > Surface.convert - change the pixel format of an image >> > >> > >> > >> > Surface.convert(Surface): return Surface >> > >> > Surface.convert(depth, flags=0): return Surface >> > >> > Surface.convert(masks, flags=0): return Surface >> > >> > Surface.convert(): return Surface >> > >> > >> > >> > Creates a new copy of the Surface with the pixel >> > format >> > >> > changed. The new pixel format can... >> > >> > >> > >> > Also generally leave space between paragraphs if >> > you're >> > >> > not going to indent the first line of each paragraph. >> > >> > Otherwise the text tends to look like one huge paragraph, >> > >> > which is not good for reading. >> > >> > >> > >> > -- >> > >> > Greg >> > >> > >> > >> > >> >> >> >> >