On Mon, Nov 30, 2009 at 11:37 AM, Rob <rob...@gmail.com> wrote: > I've been trying to get a sprite (the ball) to fall from the top of > the screen with realistic gravity. I did attempt it, however it's not > so great so I won't post it here. > > I wasn't quite sure how to do it, I had it dropping per frame instead > of per second, which meant it went about 60x too fast. I thought about > dividing by 60, but then I figured the frame rate wouldn't be the same > all the time. Also, the math seemed weird, because it would travel > horizontally for a while before dropping (until deltay >= 1). I tried > using math.ceil() but that made it unrealistically jerky instead of > smooth falling. > > Can anyone give me a little example of a sprite class that falls with > the effects of gravity? > > Thanks. >
hi, have you looked at some of: http://www.pygame.org/tags/physics There's a bunch of gravity using things there. cu,