g = -9.8m*s^-2.  Near the surface of Earth, this is usually thought of as a
constant.  To make your object fall slower, simply decrease the magnitude of
this constant.  Unless doing something that absolutely must be physically
based (like for measuring something), I'd use "what looks right".

Because velocity is added in discrete elements at discrete intervals, the
object's trajectory will have error.  If you really need the object to fall
exactly, integrating acceleration twice wrt time gives the position equation
x = -4.9*t^2.  The *exact* position of the object after the start frame is
given by the position function, because position is calculated directly.

Ian

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