not messy if there is no source to look at :) -Thadeus
On Thu, Feb 4, 2010 at 2:11 PM, Kris Schnee <ksch...@xepher.net> wrote: > http://kschnee.xepher.net/code/squirrelgame/ > http://kschnee.xepher.net/pics/squirrel_game/ > Here's a demo (5 MB EXE w/source) of the little squirrel-game engine > mentioned earlier. The sample level is 100x25 tiles (50x50 pixels each). > Though the code's messy it's actually a partial improvement on my > earlier scrolling-tile engine, due to a steady "camera" that always > draws the PC at a specific pixel location. > > I'd appreciate thoughts on making the movement more satisfying. > Possibilities include: > -Gliding: hold Jump when falling to reduce terminal velocity > -Wall-grabbing without holding left/right > -Checking more points below the player, to land on the edges of platforms > -Jumping off walls > >