Ah, see it ok. I redownloaded and its there "squirrel_demo_source.py", also the first download missed alot of files in the zip, maybe it was corrupted.
-Thadeus On Thu, Feb 4, 2010 at 9:40 PM, Thadeus Burgess <thade...@thadeusb.com> wrote: > Nope, I see the pygame .pyd files, the windows exe, graphics, and the > map files. No source code. > > -Thadeus > > > > > > On Thu, Feb 4, 2010 at 6:56 PM, Luke Paireepinart > <rabidpoob...@gmail.com> wrote: >> Source is there in the zip as far as I can tell, can you not see it? >> >> On Thu, Feb 4, 2010 at 5:11 PM, Thadeus Burgess <thade...@thadeusb.com> >> wrote: >>> >>> not messy if there is no source to look at :) >>> -Thadeus >>> >>> >>> >>> >>> >>> On Thu, Feb 4, 2010 at 2:11 PM, Kris Schnee <ksch...@xepher.net> wrote: >>> > http://kschnee.xepher.net/code/squirrelgame/ >>> > http://kschnee.xepher.net/pics/squirrel_game/ >>> > Here's a demo (5 MB EXE w/source) of the little squirrel-game engine >>> > mentioned earlier. The sample level is 100x25 tiles (50x50 pixels each). >>> > Though the code's messy it's actually a partial improvement on my >>> > earlier scrolling-tile engine, due to a steady "camera" that always >>> > draws the PC at a specific pixel location. >>> > >>> > I'd appreciate thoughts on making the movement more satisfying. >>> > Possibilities include: >>> > -Gliding: hold Jump when falling to reduce terminal velocity >>> > -Wall-grabbing without holding left/right >>> > -Checking more points below the player, to land on the edges of >>> > platforms >>> > -Jumping off walls >>> > >>> > >> >> >