On Tue, Nov 2, 2010 at 3:58 AM, Brian Fisher <br...@hamsterrepublic.com> wrote: > ....however there is a slightly different way to solve this - load your font > from a .ttf file explicitly. > > so if you replace: > > font = pygame.font.Font(None, 80) > > with: > > font = pygame.font.Font("images/freesansbold.ttf", 80) > > and then copy the font into your images directory, and also add the font to > the data_files list, then it should work that way as well.
Cool. Zach