That does look like a great starting point, thanks Gregor.

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On Wed, Mar 9, 2011 at 4:29 PM, Gregor Lingl <gregor.li...@aon.at> wrote:

>
>
> Am 07.03.2011 15:03, schrieb Joseph Lewis:
>
> Twisted is a little large and written in Python, although I would like to
> prototype in Python, the goal would be to get the code to be an integral
> part of Pygame and fairly small.
>
> Twisted isn't a liitle large but *very* large. A small, useful and nicely
> designed Networking module is - imho  - PodSixNet (to be found an
> pygame.org), at least it might be a good starting point.
>
> Regards, Gregor
>
>
> I will look in to that, thanks.
>
> --
>
> Message Sent By: *Joseph Lewis* <joehm...@gmail.com>
> Public Key: 
> [0xF8462E1593141C16]<http://pgp.mit.edu:11371/pks/lookup?op=get&search=0xF8462E1593141C16>
>
>
> On Sun, Mar 6, 2011 at 11:08 PM, Alex Nordlund 
> <deep.alexan...@gmail.com>wrote:
>
>> On Sun, Mar 6, 2011 at 7:32 AM, Joseph Lewis <joehm...@gmail.com> wrote:
>> > Does pygame have a networking module?  There doesn't seem to be anything
>> > about networking in the documentation or subversion.
>>
>>  What's wrong with twisted?
>>
>> Also, you should look up Vertex, could simplify what you're proposing.
>>
>>
>> ---
>> //Alex
>>
>
>

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