That does look like a great starting point, thanks Gregor. --
Message Sent By: *Joseph Lewis III* <joehm...@gmail.com> Public Key: [0xF8462E1593141C16]<http://pgp.mit.edu:11371/pks/lookup?op=get&search=0xF8462E1593141C16> On Wed, Mar 9, 2011 at 4:29 PM, Gregor Lingl <gregor.li...@aon.at> wrote: > > > Am 07.03.2011 15:03, schrieb Joseph Lewis: > > Twisted is a little large and written in Python, although I would like to > prototype in Python, the goal would be to get the code to be an integral > part of Pygame and fairly small. > > Twisted isn't a liitle large but *very* large. A small, useful and nicely > designed Networking module is - imho - PodSixNet (to be found an > pygame.org), at least it might be a good starting point. > > Regards, Gregor > > > I will look in to that, thanks. > > -- > > Message Sent By: *Joseph Lewis* <joehm...@gmail.com> > Public Key: > [0xF8462E1593141C16]<http://pgp.mit.edu:11371/pks/lookup?op=get&search=0xF8462E1593141C16> > > > On Sun, Mar 6, 2011 at 11:08 PM, Alex Nordlund > <deep.alexan...@gmail.com>wrote: > >> On Sun, Mar 6, 2011 at 7:32 AM, Joseph Lewis <joehm...@gmail.com> wrote: >> > Does pygame have a networking module? There doesn't seem to be anything >> > about networking in the documentation or subversion. >> >> What's wrong with twisted? >> >> Also, you should look up Vertex, could simplify what you're proposing. >> >> >> --- >> //Alex >> > >