Twisted is a little large and written in Python, although I would like to prototype in Python, the goal would be to get the code to be an integral part of Pygame and fairly small.
I will look in to that, thanks. -- Message Sent By: *Joseph Lewis* <[email protected]> Public Key: [0xF8462E1593141C16]<http://pgp.mit.edu:11371/pks/lookup?op=get&search=0xF8462E1593141C16> On Sun, Mar 6, 2011 at 11:08 PM, Alex Nordlund <[email protected]>wrote: > On Sun, Mar 6, 2011 at 7:32 AM, Joseph Lewis <[email protected]> wrote: > > Does pygame have a networking module? There doesn't seem to be anything > > about networking in the documentation or subversion. > > What's wrong with twisted? > > Also, you should look up Vertex, could simplify what you're proposing. > > > --- > //Alex >
