Twisted is a little large and written in Python, although I would like to
prototype in Python, the goal would be to get the code to be an integral
part of Pygame and fairly small.

I will look in to that, thanks.

--

Message Sent By: *Joseph Lewis* <[email protected]>
Public Key: 
[0xF8462E1593141C16]<http://pgp.mit.edu:11371/pks/lookup?op=get&search=0xF8462E1593141C16>


On Sun, Mar 6, 2011 at 11:08 PM, Alex Nordlund <[email protected]>wrote:

> On Sun, Mar 6, 2011 at 7:32 AM, Joseph Lewis <[email protected]> wrote:
> > Does pygame have a networking module?  There doesn't seem to be anything
> > about networking in the documentation or subversion.
>
> What's wrong with twisted?
>
> Also, you should look up Vertex, could simplify what you're proposing.
>
>
> ---
> //Alex
>

Reply via email to