2011/4/2 Ian Mallett <geometr...@gmail.com>

> On Sat, Apr 2, 2011 at 8:42 AM, João Pinto <lamego.pi...@gmail.com> wrote:
>
>> Hello,
>> I have just recently started to experiment with pygame.
>>
>> I have created some code to show some letter boxes, strangely it's using
>> 30-40% of one core on my laptop, something that I would not expect for such
>> trivial code.
>>
>> I am familiar with the implications of the pygame event loop, I am using
>> Clock.tick(FPS)**** which I believe should avoid the high cpu usage.
>>
>> My code is available from:
>> https://www.dropbox.com/s/oxyyzhlsu16ej95/wpop.tar.gz
>>
>> Run it with: python main.py
>>
>> Can someone provide me an hint about the reason for the high cpu usage and
>> how to minimize it ?
>>
> I can't see a measurable difference in CPU usage here.  Intel Core 2 Duo @
> 2.4 GHz.
>

Hello Ian,
that's odd. On an Intel Core i7 CPU 920  @ 2.67GHz the python process is
using around 25% CPU (from a single core).

Thanks for the testing.

-- 
João Pinto
IRC: joaopinto @ irc.freenode.net
Jabber ID: lamego.pi...@gmail.com

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