I think I got it working, but there was a hang-up about the certificate I used. Waiting for Apple's reply. When I'm absolutely sure, I'll post my build process. It's pretty weird, but it's short. One thing, Pygame could stand to allow it's default dock icon to be overridden. I don't mind it popping up during launch. Pygame deserves even more recognition than that, but Apple is fucking picky about the stupidest things.
--- On Sat, 5/21/11, René Dudfield <[email protected]> wrote: From: René Dudfield <[email protected]> Subject: Re: [pygame] Pygame on Mac App Store? To: [email protected] Date: Saturday, May 21, 2011, 8:48 AM On Sun, Apr 17, 2011 at 9:24 PM, Keith Nemitz <[email protected]> wrote: I'm about to submit my first game to the Macintosh App Store. Has anyone here gone through that process with a pygame app built with Py2App? Would love to know pitfalls and solutions in advance. Hello, have you managed to release your game(s) on the mac app store yet? Has anyone else done it? cheers,
