The game is still in limbo, but I'm the one who's been holding back. I have to 
contact their technical people, and I'm buried working on my next game.
I believe at this point, pygame apps can be successfully submitted to the App 
Store. My problem is a catch-22 concerning certificates. It's not a python 
issue.

Keith NemitzMousechief Co.


--- On Sun, 7/17/11, René Dudfield <ren...@gmail.com> wrote:

From: René Dudfield <ren...@gmail.com>
Subject: Re: [pygame] Pygame on Mac App Store?
To: pygame-users@seul.org
Date: Sunday, July 17, 2011, 1:52 AM

Hello again,

have you heard anything about getting your game into their store?

cheers,


On Sat, May 21, 2011 at 6:03 PM, René Dudfield <ren...@gmail.com> wrote:

Hey ya,

On Sat, May 21, 2011 at 6:33 PM, Keith Nemitz <muse...@yahoo.com> wrote:



I think I got it working, but there was a hang-up about the certificate I used. 
Waiting for Apple's reply.



awesome



When I'm absolutely sure, I'll post my build process. It's pretty weird, but 
it's short.



Nice one, that would be very useful.  Please let me know if there's anything I 
can help with.



 

One thing, Pygame could stand to allow it's default dock icon to be overridden. 
I don't mind it popping up during launch. Pygame deserves even more recognition 
than that, but Apple is fucking picky about the stupidest things.




Yeah, for sure.  Is that in lib/macosx.py ?  A temporary fix would be to monkey 
patch that file to change this line:
            default_icon_data = getResource('pygame_icon.tiff').read()



I'm not sure what a proper fix would be yet though.  Very open to suggestions.


cheers!



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