> i would like to know what are the common way to handle "trajectory" in a 2d > game.
http://hyperphysics.phy-astr.gsu.edu/hbase/traj.html
> i would like to know what are the common way to handle "trajectory" in a 2d > game.
http://hyperphysics.phy-astr.gsu.edu/hbase/traj.html