Ok. Yeah it's more explicit, thanks to take time to rewrite it. So it will
works in case of really simple tower defense graph, where the target always
progress to a point A to a point B?

2011/7/23 Joe Ranalli <jrana...@gmail.com>

> Yes.
>
> So to be more explicit:
>
> 1 Calculate the distance between the source and the target.
> 2 Calculate the time for the bullet to move that distance (i.e. by dividing
> this distance by the bullet velocity)
> 3 Calculate newposition (multiply the target velocity by the time
> calculated in the previous step, add to original target position)
> 1a Recalculate the distance between the source and newposition
> 2a Recalculate the time for the bullet to move from the source to
> newposition (i.e. divide the new distance by the bullet velocity)
> 3a Recalculate newposition using this new time (multiply the target
> velocity by the new time calculated in the previous step, add to original
> target position)
>
>
>
>
> On Sat, Jul 23, 2011 at 12:55 PM, Nathan BIAGINI <nathan.o...@gmail.com>wrote:
>
>> Ok so thanks all for all your replies i will work with all that. I don't
>> know already if i want to use homing missile style which seems to be easier
>> to code or to use an algorithm to fire straight to the right spot.
>> To be honest, i'm not native english speaker and it's not always easy to
>> figure out what you really mean but i'm doing my best.
>>
>> I just want to ask you Joe about your algorithm :
>>
>>
>>  If you want to have the bullet go straight to the right spot, you need
>>> to:
>>> 1) calculate how long the bullet will take to get to the enemy
>>> 2) calculate where the enemy will be at that time (newposition)
>>> 3) calculate how long it will take the bullet to get to newposition
>>> 4) recalculate newposition based on the new time
>>>
>>
>> Ok so i think the first step is pretty clear to me, the step 2 too but i
>> don't understand the step 3. My english isn't the best i repeat so... i have
>> to calculate how long the bullet will take to go to 'newposition'. So i will
>> get a new time value and then i need to recalculate newposition based on
>> this new time? And fire at 'newposition'? And also, to be sure,
>> 'newposition' is the virtual position of the target after the time taken by
>> the bullet to hit it, right?
>>
>> Sorry if it seems to be straigh forward to you :-)
>>
>> Of course i will try others way like Lee suggested me.
>>
>> Thanks.
>>
>> 2011/7/20 Joe Ranalli <jrana...@gmail.com>
>>
>>> It depends what you're trying to do.
>>>
>>> If you draw the straight line between the tower and the enemy and use
>>> that vector to translate a bullet each tick, the bullets might miss the
>>> enemy.  Think about it this way, the bullet moves 2 steps toward the enemy,
>>> then the enemy moves 1 step, then the bullet moves 2, etc.  Because the
>>> enemy moves the bullet will have to change its direction through the
>>> flight.  So you could calculate the direction vector between the bullet and
>>> the enemy every tick and have the bullet move that direction.  That would
>>> make the bullets kind of arc to the target.
>>>
>>> If you want to have the bullet go straight to the right spot, you need
>>> to:
>>> 1) calculate how long the bullet will take to get to the enemy
>>> 2) calculate where the enemy will be at that time (newposition)
>>> 3) calculate how long it will take the bullet to get to newposition
>>> 4) recalculate newposition based on the new time
>>>
>>> Technically you could iterate that repeatedly until newposition
>>> converges.  Practically, iterating once probably gets you close enough
>>> unless the movement is extremely complicated.
>>>
>>>
>>> On Wed, Jul 20, 2011 at 9:14 AM, Nathan BIAGINI 
>>> <nathan.o...@gmail.com>wrote:
>>>
>>>> Hi everyone,
>>>>
>>>> i would like to know what are the common way to handle "trajectory" in a
>>>> 2d game. In fact, i think of writing a tower defense game and i wonder how
>>>> to handle the trajectory of the missile launch by the towers. I though of
>>>> getting the pos of the tower and the target and create a vector between 
>>>> this
>>>> two entitites to make a sprite translation of this vector but there is 
>>>> maybe
>>>> some tricky stuff to do it.
>>>>
>>>> Thanks in advance and happy game making all :-)
>>>>
>>>
>>>
>>
>

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