Hi,

I'm making the conversion tool here:
    https://bitbucket.org/illume/bugzilla_bitbucket/

I did some test create issues and delete issues with the API.  We won't be
able to add things like comments and attachments, because the bitbucket API
is limited.  So I'll have to manually add those.

Haven't had much time to work on it... recovering from a blasted HD dying.

cu!



On Thu, Aug 18, 2011 at 7:01 AM, Lenard Lindstrom <[email protected]> wrote:

> No, that's great. I have no access to an I64 machine. It's good someone
> else can handle the Windows development for it.
>
> Lenard
>
>
>
> On 17/08/11 09:11 PM, Christoph Gohlke wrote:
>
>> Hi,
>>
>> René gave me commit access and I already committed the patches. Hope that
>> is OK.
>>
>> I also realized that libmsvcr90.a does not need to be part of the
>> repository. I did not add the file.
>>
>> Only two tests fail.
>>
>> Christoph
>>
>>
>> ==============================**==============================**
>> ==========
>> FAIL: FontTypeTest.test_set_bold
>> ------------------------------**------------------------------**
>> ----------
>> Traceback (most recent call last):
>>  File "X:\Python32\lib\site-**packages\pygame\tests\font_**test.py", line
>> 347, in test_set_bold
>>    self.failIf(f.get_bold())
>> AssertionError: None
>>
>> ==============================**==============================**
>> ==========
>> FAIL: FontTypeTest.test_set_italic
>> ------------------------------**------------------------------**
>> ----------
>> Traceback (most recent call last):
>>  File "X:\Python32\lib\site-**packages\pygame\tests\font_**test.py", line
>> 359, in test_set_italic
>>    self.failIf(f.get_bold())
>> AssertionError: None
>>
>> ------------------------------**------------------------------**
>> ----------
>> Ran 575 tests in 49.893s
>>
>> FAILED (failures=2)
>>
>>
>>
>>
>> On 8/17/2011 8:56 PM, Lenard Lindstrom wrote:
>>
>>> Hi,
>>>
>>> I'll see about applying the patch. Also the win64 scale_mmx.obj should
>>> be added. The libmsvcr90.a should be part of a prebuilt dependencies
>>> package, and not included in the repository. I will leave the icon for
>>> René to decide on.
>>>
>>> Lenard Lindstrom
>>>
>>> On 17/08/11 10:17 AM, Christoph Gohlke wrote:
>>>
>>>>
>>>>
>>>> On 8/17/2011 7:17 AM, René Dudfield wrote:
>>>>
>>>>> Hi,
>>>>>
>>>>>
>>>>> I've converted the repository over to bitbucket:
>>>>> https://bitbucket.org/pygame/**pygame/<https://bitbucket.org/pygame/pygame/>
>>>>>
>>>>>
>>>>> Please have a play and let me know if you see any issues.
>>>>>
>>>>
>>>>
>>>> Works for me. The attached patch fixes some minor Python 3 and
>>>> win-amd64 issues. I can also provide an improved pygame.ico (up to
>>>> 256x256 RGBA) and the missing scale_mmx.obj and libmsvcr90.a files in
>>>> obj\win64.
>>>>
>>>> Christoph
>>>>
>>>>
>>>>
>>>>> I've added a file called "IMPORTANT_MOVED.txt" to subversion with a
>>>>> note
>>>>> asking people not to commit changes to svn, and saying that we've moved
>>>>> to bitbucket.
>>>>>
>>>>> I haven't completed the map from svn revision to hg revision yet.
>>>>>
>>>>>
>>>>>
>>>>> I'm working on the bugzilla to bitbucket issue tracking now.
>>>>>
>>>>> *Please don't add any issues to the bitbucket issue tracker if you can
>>>>> help it for the moment - since they might get over written. I'm not
>>>>> going to download the bugs from bugzilla again either.
>>>>>
>>>>> So far I have downloaded the bugzilla bugs in xml format, and have read
>>>>> a bunch of documentation. I'm thinking of doing a quick and dirty
>>>>> conversion because I don't want to spend all that much time on it.
>>>>>
>>>>>
>>>>> cheers,
>>>>>
>>>>
>>>>
>>>
>>>
>

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