If, after the conversion is complete, you can give me a file that maps bugzilla bug numbers to bitbucket bug numbers, I can make the old bug urls redirect to the new bitbicket urls.
--- James Paige On Thu, Aug 18, 2011 at 06:59:41PM +0200, René Dudfield wrote: > Hi, > > I'm making the conversion tool here: > https://bitbucket.org/illume/bugzilla_bitbucket/ > > I did some test create issues and delete issues with the API. We won't be > able to add things like comments and attachments, because the bitbucket > API is limited. So I'll have to manually add those. > > Haven't had much time to work on it... recovering from a blasted HD dying. > > cu! > > On Thu, Aug 18, 2011 at 7:01 AM, Lenard Lindstrom <le...@telus.net> wrote: > > No, that's great. I have no access to an I64 machine. It's good someone > else can handle the Windows development for it. > Lenard > > On 17/08/11 09:11 PM, Christoph Gohlke wrote: > > Hi, > > Rene gave me commit access and I already committed the patches. Hope > that is OK. > > I also realized that libmsvcr90.a does not need to be part of the > repository. I did not add the file. > > Only two tests fail. > > Christoph > > ====================================================================== > FAIL: FontTypeTest.test_set_bold > ---------------------------------------------------------------------- > Traceback (most recent call last): > File "X:\Python32\lib\site-packages\pygame\tests\font_test.py", line > 347, in test_set_bold > self.failIf(f.get_bold()) > AssertionError: None > > ====================================================================== > FAIL: FontTypeTest.test_set_italic > ---------------------------------------------------------------------- > Traceback (most recent call last): > File "X:\Python32\lib\site-packages\pygame\tests\font_test.py", line > 359, in test_set_italic > self.failIf(f.get_bold()) > AssertionError: None > > ---------------------------------------------------------------------- > Ran 575 tests in 49.893s > > FAILED (failures=2) > > On 8/17/2011 8:56 PM, Lenard Lindstrom wrote: > > Hi, > > I'll see about applying the patch. Also the win64 scale_mmx.obj > should > be added. The libmsvcr90.a should be part of a prebuilt dependencies > package, and not included in the repository. I will leave the icon > for > Rene to decide on. > > Lenard Lindstrom > > On 17/08/11 10:17 AM, Christoph Gohlke wrote: > > On 8/17/2011 7:17 AM, Rene Dudfield wrote: > > Hi, > > I've converted the repository over to bitbucket: > https://bitbucket.org/pygame/pygame/ > > Please have a play and let me know if you see any issues. > > Works for me. The attached patch fixes some minor Python 3 and > win-amd64 issues. I can also provide an improved pygame.ico (up to > 256x256 RGBA) and the missing scale_mmx.obj and libmsvcr90.a files > in > obj\win64. > > Christoph > > I've added a file called "IMPORTANT_MOVED.txt" to subversion > with a note > asking people not to commit changes to svn, and saying that > we've moved > to bitbucket. > > I haven't completed the map from svn revision to hg revision > yet. > > I'm working on the bugzilla to bitbucket issue tracking now. > > *Please don't add any issues to the bitbucket issue tracker if > you can > help it for the moment - since they might get over written. I'm > not > going to download the bugs from bugzilla again either. > > So far I have downloaded the bugzilla bugs in xml format, and > have read > a bunch of documentation. I'm thinking of doing a quick and > dirty > conversion because I don't want to spend all that much time on > it. > > cheers,