Hello, I've done a lot of pygame.
http://home.comcast.net/~castironpi-misc/pathfinding.1314246907.png http://home.comcast.net/~castironpi-misc/raster.1313242414.png http://home.comcast.net/~castironpi-misc/bezier_motion.1291142199.png And some including C extensions. http://home.comcast.net/~castironpi-misc/draw.1311647621.png I'd like to know if anti-aliased objects, in particular the edges of lines and fonts, can be rendered using transparency instead of directly blended colors. Specifically, can the function calls draw 4- tuples of ( r, g, b ) specified in the arguments, plus + ( a, ), the proportion of intensity determined by the drawing algorithm? The trick can of course be accomplished with 'numpy', the numerics package, but it is a heavyweight solution, in particular complicated and distracting, where programmer time is scarce; and slower, where run-time environment CPU time is scarce.