On Fri, Aug 26, 2011 at 12:11 PM, Lenard Lindstrom <le...@telus.net> wrote: > On 26/08/11 04:25 AM, Aaron Brady wrote: >> >> I'd like to know if anti-aliased objects, in particular the edges of >> lines and fonts, can be rendered using transparency instead of >> directly blended colors. Specifically, can the function calls draw 4- >> tuples of ( r, g, b ) specified in the arguments, plus + ( a, ), the >> proportion of intensity determined by the drawing algorithm? >> >> > Hi, > > Font.render returns a per-pixel alpha surface with transparency if no > background color is given. > > Lenard Lindstrom > >
I stand corrected on that count. Perhaps we could use the same strategy on the rest of the drawing methods, namely return a new Surface for every primitive rendered.