You can't really compare the language C++ with the library Python.

You could compare C++ / SDL with Python / Pygame, and probably C++ would be
faster (but maybe by not as much as you think)... but it would certainly
take a lot more time to write the code.

As to what you can do with Pygame, well it is a 2D library that I find fast
enough for most things. In some ways I think Pygame is a little
'old-school': Pygame does not do a lot for you, but it gets out of the way,
and perhaps most importantly, it's small enough to fit in my mind but big
enough to do what I want.

Unless you develop as part of a team you need 3D, you are unlikely to
choose a project that Pygame cannot handle in some way.

Perhaps you could tell us more about what you wanted to write... that would
make it easier to tell you if Pygame could do this for you.

Chris

On 23 November 2011 21:07, Nick Arnoeyts <[email protected]> wrote:

> Hey everyone
>
> I was wondering what the limits of pygame performance are. What is the
> absolute maximum kind of game that can be written with it, and what kinds
> of things are better done in pure C++ than python?
>
> This is probably a question that's asked periodically on the mailing list,
> so I apologize in advance.
>
> Yours truly
>
> Armor Nick
>
>
>
>
>

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