I'm actually not quite sure what I'm going to write yet. Either an RPG in the style of SNES-era Final Fantasy, or a visual novel (if you know Higurashi or Clannad). I'm not (yet) interested in 3D and I would certainly do something like that in C++.
Pygame is probably fast enough for the graphics, but I was wondering how performance would be for AI and other calculations. yours truly armornick 2011/11/23 Chris Smith <maximi...@gmail.com> > You can't really compare the language C++ with the library Python. > > You could compare C++ / SDL with Python / Pygame, and probably C++ would > be faster (but maybe by not as much as you think)... but it would certainly > take a lot more time to write the code. > > As to what you can do with Pygame, well it is a 2D library that I find > fast enough for most things. In some ways I think Pygame is a little > 'old-school': Pygame does not do a lot for you, but it gets out of the way, > and perhaps most importantly, it's small enough to fit in my mind but big > enough to do what I want. > > Unless you develop as part of a team you need 3D, you are unlikely to > choose a project that Pygame cannot handle in some way. > > Perhaps you could tell us more about what you wanted to write... that > would make it easier to tell you if Pygame could do this for you. > > Chris > > > On 23 November 2011 21:07, Nick Arnoeyts <nickarnoe...@gmail.com> wrote: > >> Hey everyone >> >> I was wondering what the limits of pygame performance are. What is the >> absolute maximum kind of game that can be written with it, and what kinds >> of things are better done in pure C++ than python? >> >> This is probably a question that's asked periodically on the mailing >> list, so I apologize in advance. >> >> Yours truly >> >> Armor Nick >> >> >> >> >> >