Hey, I have been trying to experiment with Joysticks, hoping that I will be able to use on in my project. I'm having a little trouble with actually figuring out how to get stated as the only code I have found online has been to just get the values for what all the buttons, axis's, and hats are. I have been kicking myself for the past few hours just on the internet trying to figure out how to get started with it all. Considering that I haven't been able to find any information on how to actually work it; I have decided to take the last resort and ask everyone here.\
What I want to be able to do is have my players be sprites, and then have the ability to control them with the joystick. (I'll post the class at the bottom) If there is anyone that can help me it will be GREATLY appreciated as I am completely lost on how to do this. Thanks ~killerrin Pygame Version: 1.9.1 Python Version: 3.1.1 - Hide quoted text - Heres is my Joysticks Information, Class, and Player Image Image: http://dl.dropbox.com/u/28710254/Photos/Programming/Player.png """ ID: js.get_id() 0 Name: js.get_name() Controller (Xbox 360 Wireless Receiver for Windows) Buttons: js.get_button(button) 0 == A 1 == B 2 == X 3 == Y 4 == LB 5 == RB 6 == Back 7 == Start 8 == LS 9 == RS Axis: js.get_axis(axis_num) 0: LS X Axis Left: -1.0 Right: 1.0 1: LS Y Axis Up: -1.0 Down: 1.0 2: LT, RT LT: 1.0 RT: -1.0 3: RS Y Axis Up: -1.0 Down: 1.0 4: RS X Axis Left: -1.0 Right: 1.0 Hats: js.get_hat(hat_number) 0: D-Pad Left-(-1,0) Upleft-(-1,1) Right-(1,0) Upright-(1,1) Up-(0,1) Downleft-(-1,-1) Down-(0,-1) Downright-(1,-1) """ class Player(pygame.sprite.Sprite): # Set Speed of Player speed_x=0 speed_y=0 # -- Functions -- # def __init__(self,x,y, filename): pygame.sprite.Sprite.__init__(self) # Import the Player Image self.image = pygame.image.load(filename).convert() self.image.set_colorkey(BLACK) # Make our top-left corner the passed-in location. self.rect = self.image.get_rect() self.rect.topleft = [x,y] def movement(self,x,y): # Change the Speed of the character then move it self.speed_x+=x self.speed_y+=y def update(self,walls): # Find, and Update the Player location # Get the old position, in case we need to go back to it old_x=self.rect.left new_x=old_x+self.speed_x self.rect.left = new_x # Check to see if the player is in a wall collide = pygame.sprite.spritecollide(self, walls, False) if collide: self.rect.left=old_x # If it hits a wall, we go back to before/wont update it. old_y=self.rect.top new_y=old_y+self.speed_y self.rect.top = new_y # Check to see if the player is in a wall collide = pygame.sprite.spritecollide(self, walls, False) if collide: # If it hits a wall, we go back to before/wont update it. self.rect.top=old_y player = Player( 0,0, "Player.png" ) player_sprite = pygame.sprite.RenderPlain((player)) player_clicker.add(player) Once again, If anyone could help me in just trying to figure out what has to be done, or can atleast point me in the right direction, I will be forever in debt.