Hi Andrew,

For buttons I use this:

if event.type == pygame.JOYBUTTONDOWN:
    if event.button == "whatever...":
        etc....

if event.type == pygame.JOYBUTTONUP:
    and so on...


For analog control and d-pads you have to check for axis position each time
through the game loop.  I do it all at once before the player objects
update themselves

Like this:

horizontal_axis = self.joysticks[player_number].get_axis(0)
vertical_axis = self.joysticks[player_number].get_axis(1)

Then change the x and y speed for the player with "player_number" to
whatever the axis positions are (times a constant, if necessary).  Of
course, the player_number has to correspond to the joystick collection
indices pretty well for this to work.  You can eliminate that part of it by
replacing "player_number" with "0" and just make sure to check that the
joystick count is >0 before you call .get_axis

Hope this helps a little!

-Lee-

On Thu, Dec 1, 2011 at 5:51 PM, Andrew Godfroy <killer...@hotmail.com>wrote:

>   Alright, I just checked over my question and I noticed I wasn’t exactly
> clear what I was looking for...
>
> What I am asking is how do I work the event handler for checking joystick
> commands such as if the Left Thumbstick-[0] or [1]- moves, or if the A
> button-[0]- is pressed
>  Does anyone know how that works?
>

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