Hey Lee,

That was actually alot more helpful than what I have been able to find over my 
past days of searching! Thank you very much. I may actually be able to move 
forward with my ambitious school project now 

Now all I have to figure out is how to find what angle that the Thumbstick is 
pointing so that I can rotate my player sprite according to which way that the 
player is moving. I talked to my math teacher about it, and she agreed that I 
should try using the Inverse of Sin to find the angle. Hopefully that works, 
because if it doesn’t; I'll be back at square one again.

... But if anyone has had any experience with getting the angle for a rotation 
based off of a Joystick Thumbstick, or Mouse Position, it would be awesome if 
you could share how you found it out so I could use it as a reference.

From: Lee Buckingham 
Sent: Tuesday, December 06, 2011 12:53 AM
To: pygame-users@seul.org 
Subject: Re: [pygame] [Pygame] Joystick Inputs

Hi Andrew,

For buttons I use this:

if event.type == pygame.JOYBUTTONDOWN:
    if event.button == "whatever...":
        etc....

if event.type == pygame.JOYBUTTONUP:
    and so on...


For analog control and d-pads you have to check for axis position each time 
through the game loop.  I do it all at once before the player objects update 
themselves

Like this:

horizontal_axis = self.joysticks[player_number].get_axis(0)
vertical_axis = self.joysticks[player_number].get_axis(1)

Then change the x and y speed for the player with "player_number" to whatever 
the axis positions are (times a constant, if necessary).  Of course, the 
player_number has to correspond to the joystick collection indices pretty well 
for this to work.  You can eliminate that part of it by replacing 
"player_number" with "0" and just make sure to check that the joystick count is 
>0 before you call .get_axis

Hope this helps a little!

-Lee-


On Thu, Dec 1, 2011 at 5:51 PM, Andrew Godfroy <killer...@hotmail.com> wrote:

  Alright, I just checked over my question and I noticed I wasn’t exactly clear 
what I was looking for...

  What I am asking is how do I work the event handler for checking joystick 
commands such as if the Left Thumbstick-[0] or [1]- moves, or if the A 
button-[0]- is pressed
  Does anyone know how that works?

<<wlEmoticon-smile[1].png>>

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