On 15/12/11 10:51, Zack Baker wrote:
Ok, I have deleted everything pygame I could find an now I'm going to reinstall it. Along with python 3.2 because I guess now they are compatible on OSX which would be great. Btw in case it doesn't could you point me too a link that shows how to compile from source? Thanks
It's a while since I did it, but as far as I remember, compiling pygame itself just requires the standard python setup.py install However, before doing that, you should make sure you have libraries available for handling all the image formats you intend to use. I had to install libpng and libjpeg (they're easy to compile from source as well). You should probably also check that you have the relevant libraries for fonts and sound. Framework versions of these seem to work best on OSX. I didn't compile them myself, I just dropped in binary distributions of SDL_ttf.framework and SDL_mixer.framework (I found these somwehere on the pygame web site, if I remember correctly). When you compile pygame, it will given you a summary of which optional libraries it did and didn't find. If anything is missing, you can compile again after tracking down and installing them. -- Greg