I use a Mac, and while I have compiled from source, I wouldn't recommend it because you still have to manage getting the dependencies yourself (meaning libpng, libjpg and sdl and maybe a couple others)
I would use a prebuilt installer on this page, if you can find one that works: http://pygame.org/download.shtml the prebuilt installers *should* have been made to include all the dependencies linked in a static or embedded way when possible (so as to avoid replacing shared components for other software) On Wed, Dec 14, 2011 at 1:51 PM, Zack Baker <zbaker1...@gmail.com> wrote: > Ok, I have deleted everything pygame I could find an now I'm going to > reinstall it. Along with python 3.2 because I guess now they are compatible > on OSX which would be great. Btw in case it doesn't could you point me too a > link that shows how to compile from source? Thanks > > -Zack > > > On Dec 14, 2011, at 4:46 PM, Greg Ewing <greg.ew...@canterbury.ac.nz> wrote: > >> Zack Baker wrote: >>> With fink >> >> I'm on OSX, and I find it's generally less hassle in the long run >> to compile everything from source myself rather than rely on things >> like fink and macports, so I don't have much experience with them. >> >> But you could look into whether there is a fink version of libpng >> that you can install -- that would probably help. >> >> -- >> Greg