Btw, a little bit off-topic, but is it possible to build Pygame with MinGW? I'm using the latest GCC 4.6 on Windows, to clarify.
Op 9 januari 2012 22:01 schreef Sean Wolfe <ether....@gmail.com> het volgende: > On Mon, Jan 9, 2012 at 5:14 PM, Lenard Lindstrom <le...@telus.net> wrote: > > On 09/01/12 11:52 AM, Ryan Strunk wrote: > >> > >> Hello everyone, > >> I've been learning Python for about a year now, and I wanted to get more > >> seriously into developing audio games. I was told that Pygame is a good > >> package to look at, so I installed it on my machine and joined this > list. > >> On > >> looking at python.org, however, it appears as though there have been no > >> major updates since 2009. I've heard tell of a new version of Pygame > that > >> runs with later versions of Python, but I can't seem to find much > >> information on it. So I'm curious if: > >> 1. Pygame is still actively being maintained/expanded, and > >> 2. if not, what libraries are people using to develop games. > >> Thank you much for any help you can provide. > >> Best, > >> Ryan > >> > > Hi Ryan, > > > > Welcome to the Pygame mailing list. The Pygame project is still alive. > > Currently the project is being moved to Bitbucket: > > bitbucket.org/pygame/pygame , so development has slowed down a bit. The > > reason for a long delay between releases is that people are encouraged to > > try the current snapshot. Reasonably up-to-date Windows installers can be > > found at http://thorbrian.com/pygame/builds.php . The OS X builds are > older. > > I have provided Python 2.7 and 3.2 installers at > > http://www3.telus.net/len_l/pygame . For Linux it is best to build it > from > > source, and take advantage of all the most recent features and bug fixes. > > > > Lenard Lindstrom > > > > We're still using it! The bitbucket migration is going to help us > improve the site a lot. > > I hope we can keep the color scheme guys! lol. > > I'm using the p4a library, http://pygame.renpy.org, to work on an > android game. For me the audio setup in pygame has worked well, but I > haven't exercised it a ton. I've got my game playing music on one > track and sound effects on the other. Good times! >