Btw, a little bit off-topic, but is it possible to build Pygame with MinGW?
I'm using the latest GCC 4.6 on Windows, to clarify.

Op 9 januari 2012 22:01 schreef Sean Wolfe <ether....@gmail.com> het
volgende:

> On Mon, Jan 9, 2012 at 5:14 PM, Lenard Lindstrom <le...@telus.net> wrote:
> > On 09/01/12 11:52 AM, Ryan Strunk wrote:
> >>
> >> Hello everyone,
> >> I've been learning Python for about a year now, and I wanted to get more
> >> seriously into developing audio games. I was told that Pygame is a good
> >> package to look at, so I installed it on my machine and joined this
> list.
> >> On
> >> looking at python.org, however, it appears as though there have been no
> >> major updates since 2009. I've heard tell of a new version of Pygame
> that
> >> runs with later versions of Python, but I can't seem to find much
> >> information on it. So I'm curious if:
> >> 1. Pygame is still actively being maintained/expanded, and
> >> 2. if not, what libraries are people using to develop games.
> >> Thank you much for any help you can provide.
> >> Best,
> >> Ryan
> >>
> > Hi Ryan,
> >
> > Welcome to the Pygame mailing list. The Pygame project is still alive.
> > Currently the project is being moved to Bitbucket:
> > bitbucket.org/pygame/pygame , so development has slowed down a bit. The
> > reason for a long delay between releases is that people are encouraged to
> > try the current snapshot. Reasonably up-to-date Windows installers can be
> > found at http://thorbrian.com/pygame/builds.php . The OS X builds are
> older.
> > I have provided Python 2.7 and 3.2 installers at
> > http://www3.telus.net/len_l/pygame . For Linux it is best to build it
> from
> > source, and take advantage of all the most recent features and bug fixes.
> >
> > Lenard Lindstrom
> >
>
> We're still using it! The bitbucket migration is going to help us
> improve the site a lot.
>
> I hope we can keep the color scheme guys! lol.
>
> I'm using the p4a library, http://pygame.renpy.org, to work on an
> android game. For me the audio setup in pygame has worked well, but I
> haven't exercised it a ton. I've got my game playing music on one
> track and sound effects on the other. Good times!
>

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