On Mon, Jan 09, 2012 at 06:00:49PM -0800, Lenard Lindstrom wrote: > On 09/01/12 01:03 PM, Nick Arnoeyts wrote: >> Btw, a little bit off-topic, but is it possible to build Pygame with >> MinGW? I'm using the latest GCC 4.6 on Windows, to clarify. >> > Yes, Pygame builds with MinGW GCC 4.6.1-1. But there are problems with > the dependency DLLs, specifically smpeg. This is written in C++ and so > has special startup and shutdown requirements. It either causes Python > is shut down in an "unusual way" or causes a segfault. Since it is used > by SDL_mixer for mp3 support, smpeg is kind of indispensable. However, > you can get an earlier version of the prebuilt dependencies at my Pygame > page, http://www3.telus.net/len_l/pygame . They were built with GCC > 4.5.0, so I hope they will also work with GCC 4.6 (or we may have a > problem). > > Lenard Lindstrom
Doesn't SDL_mixer allow the use of libmad as an alternative to smpeg? --- James Paige