OK, I'm not getting past your step #1.

Can someone give me a suggestion about this error?


Python 3.2.3 (v3.2.3:3d0686d90f55, Apr 10 2012, 11:25:50) 
[GCC 4.2.1 (Apple Inc. build 5666) (dot 3)] on darwin
Type "copyright", "credits" or "license()" for more information.
>>> import pygame
Traceback (most recent call last):
  File "<pyshell#0>", line 1, in <module>
    import pygame
  File 
"/Library/Frameworks/Python.framework/Versions/3.2/lib/python3.2/site-packages/pygame/__init__.py",
 line 95, in <module>
    from pygame.base import *
ImportError: dynamic module does not define init function (PyInit_base)
>>> 

-Jeff Welch

On Jun 2, 2012, at 1:44 PM, Ian Mallett wrote:

> Hey,
> 
> To check whether PyGame is installed, in IDLE, type:
> import pygame
> from pygame.locals import *
> pygame.init()
> None of these lines should throw errors.  If they do, you have an install 
> problem.  To make a basic window, type:
> surf = pygame.display.set_mode((400,200))
> If a window pops up, great!  Then, to get rid of that window, type:
> pygame.quit()
> 
> As for basic tutorials, Googling "PyGame tutorial" yields this simple example 
> on the second link:
> http://www.pygame.org/docs/tut/intro/intro.html
> . . . and this one on the third:
> http://www.pygame.org/docs/tut/chimp/ChimpLineByLine.html
> I personally find that the best way to learn is to just try to make 
> something.  For PyGame for example, making a Pong clone is a classic first 
> project.  Just find some example code and take wild guesses at what 
> everything does.  If you get stuck there's always this list.
> 
> Finally, as for downloading and running on PyGame.org, simply click on one of 
> the projects at right, and then follow the links.
> 
> Ian

Reply via email to