OK, I'm not getting past your step #1. Can someone give me a suggestion about this error?
Python 3.2.3 (v3.2.3:3d0686d90f55, Apr 10 2012, 11:25:50) [GCC 4.2.1 (Apple Inc. build 5666) (dot 3)] on darwin Type "copyright", "credits" or "license()" for more information. >>> import pygame Traceback (most recent call last): File "<pyshell#0>", line 1, in <module> import pygame File "/Library/Frameworks/Python.framework/Versions/3.2/lib/python3.2/site-packages/pygame/__init__.py", line 95, in <module> from pygame.base import * ImportError: dynamic module does not define init function (PyInit_base) >>> -Jeff Welch On Jun 2, 2012, at 1:44 PM, Ian Mallett wrote: > Hey, > > To check whether PyGame is installed, in IDLE, type: > import pygame > from pygame.locals import * > pygame.init() > None of these lines should throw errors. If they do, you have an install > problem. To make a basic window, type: > surf = pygame.display.set_mode((400,200)) > If a window pops up, great! Then, to get rid of that window, type: > pygame.quit() > > As for basic tutorials, Googling "PyGame tutorial" yields this simple example > on the second link: > http://www.pygame.org/docs/tut/intro/intro.html > . . . and this one on the third: > http://www.pygame.org/docs/tut/chimp/ChimpLineByLine.html > I personally find that the best way to learn is to just try to make > something. For PyGame for example, making a Pong clone is a classic first > project. Just find some example code and take wild guesses at what > everything does. If you get stuck there's always this list. > > Finally, as for downloading and running on PyGame.org, simply click on one of > the projects at right, and then follow the links. > > Ian