I would very much like to be a beta tester.
On Feb 22, 2013 8:06 AM, <anthony.fl...@btinternet.com> wrote:
>
> This utility will be useful for anyone who writes games where they are
creating muti-celled animations for their sprites, and would prefer to be
able to easily record all the cells in one file for ease of use and
editing. One problem with a multi-celled image file can be identifying
where each cell is and extracting them from the files for use on your
sprites in game.
>
> You could either hardcode the layout of each mult-celled file into your
game - leading to lots of magic numbers (and lots of potential for bugs),
or have a separate sheet that sits along side your image file which
desribes the position of each cell, and which your game reads at run time
to extract the cells from the image.
>
> Now there is another way - which does not need lots of embedded magic
numbers, or separate files. Using my new command line tool and libary yyou
can build and use multi-celled animation sheets easily. A single python
module which is easy to integrate into your pygame applications - which
works by recording the layout information wthin the multi-celled sheet, so
it can be very easily read automatically. All you need to do to use my
utility is 4 simple steps.
>
> Step one :
> Use my tool to Create a single multi-celled sheet :
>
> Animsheet -a create -format=8,8 -size=32,32 troll.png
>
> This will create a single image file with a pre-drawn 8x8 grid of 32x32
boxes. Critically it also discretely saves the layout information in the
same file, meaning my code can identify and read this file automatically -
as you will see below.
>
> Step two :
> Edit the sheet in your favourite image editor - use whatever you want -
just draw your sprites inside the pre-drawn boxes.
>
> Step three :
> Verify that your editing has not broken the stored data - this could
happen by mistake so best to check .
> Animsheet -a verify troll.png
>
> This will verify that the stored data is intact and can be read
automatically - there is no need to store any of the information reported
back - just check it is the same as when you created the file in step one.
>
> Step four :
> In your code :
>
> import Animsheet # This is the same file as is executed for the command
line.
> ...
> multisheet = Animsheet()
> multisheet.load("troll.png") # Loads the image file and automatically
reads the layout (grid shape, cells size, gaps)
> surfaces = multisheet.extract(surfaces.png) # Returns a list of surfaces
one per cell
>
> No more magic numbers in your code -, just slick python code to make your
development job easier.
>
> Pros :
> Full support for a variety of layouts and cell sizes - supports grids up
to 255x255 cells - and cells upto 255x255 pxels, variable backgrounds etc.
> All data in one file - no more data files need to go along side your art
work.
> Simple to use within your python app, just 4 lines of code gets you all
of your cells as surfaces ready to be drawn.
> Save you time drawing and measuring the grids - just get on with the
graphics.
> No need for embedded magic numbers in your application - less magic, less
chance of bugs.
>
> Cons :
> I haven't found any yet :-).
>
> If anyone is interested in being a beta trialist - please contact me
through this group - thanks.

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