I have a sprite animation module for Pygame called Pyganim:
http://inventwithpython.com/pyganim/

It doesn't have sprite sheet support yet, but you might want to take a look
at the code for any ideas.

-Al


On Fri, Feb 22, 2013 at 1:50 PM, Carlos Zuniga <carlos....@gmail.com> wrote:

> On Fri, Feb 22, 2013 at 3:58 PM, DR0ID <dr...@bluewin.ch> wrote:
> >...
> >
> > Hi
> >
> > Your idea is nice and I'm sure it works perfectly for grid based sprite
> > sheets. Its simple and uses only one file.
> >
> > In my opinion there are following cons:
> >
> > many sprite sheets you can find might be grid base, but there are also
> many
> > that are not (copy the images into a grid might work, but has it's
> drawbacks
> > too)
> > if you have a separate file you could define your animation sequences
> > reusing the same sprite over and over (example: you have a standing
> > character image, that image you want to use in a walk, jump, idle
> animation,
> > one image instead of copy it three times to each grid based sprite sheet,
> > what if you have to change it?)
> > if the image offset is wrong in a grid based sprite sheet you need to
> move
> > it in a image editor, but using a different file you just change a
> (magic)
> > number
> > the image size limits are only set by the image edit, your (video) ram,
> your
> > hardware speed
> >
> >
> > It would be useful if there would be a visual tool to generate the extra
> > files and and a python module to facilitate the loading of such files and
> > sprite sheets. I have given it myself some thoughts for some time now. I
> > would be happy to elaborate.
> >
>
> It would be awesome if there was a pygame plugin for this tool:
> http://www.brashmonkey.com/spriter.htm
>
> It uses an open sourced xml format called scml that allows skeletal
> animation and there are several implementations being developed by the
> community for various languages and engines:
> http://www.brashmonkey.com/forum/viewforum.php?f=3
>
> Spriter itself isn't open source, but there's a free beta here for
> Windows, Mac and Linux:
> http://www.brashmonkey.com/forum/viewtopic.php?f=2&t=1235
>
> --
> Carlos Z
>

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