A site that does free CI on Windows is http://www.appveyor.com/
Nikola, a blogging software in python uses that, you can see the script it uses to guide the testrun at https://github.com/getnikola/nikola/blob/master/appveyor.yml Now, I don't know the details of the environment provided nor what are the pygame needs, but maybe you people can look to see if it is workable ? On Mon, Dec 15, 2014 at 5:48 PM, Paul Vincent Craven <p...@cravenfamily.com> wrote: > > René, I see your e-mail on the archives for the snakebite mailing list. I > get the feeling it isn't a very active project anymore. > > I don't think Travis-CI can do a Windows build or Mac build. I think we'll > need to do those ourselves. > > Paul Vincent Craven > > On Mon, Dec 15, 2014 at 12:05 PM, René Dudfield <ren...@gmail.com> wrote: >> >> Lovely work Paul! >> >> I've looked over some of your pull requests. Will take a deeper look now. >> >> I've asked for access to the snakebite.net server for buildbots, but see >> how we go. They have numerous windows builders and a mac (10.8) builder >> (plus heaps of esoteric machines). Got a sort of 'no'/'I do not know' from >> some PSF people, but not from anyone directly dealing with the buildbots >> (whoever they are). >> >> I've got a mac I can use for a builder for the time being though. >> Hopefully I can transfer my windows XP virtual image to there. >> >> There's a number of things we need fixing before we upload to pypi. See >> linked issues near the bottom of here: >> https://bitbucket.org/pygame/pygame/issue/59/pygame-has-no-pypi-page-and-cant-be >> >> best, >> >> >> >> On Mon, Dec 15, 2014 at 3:42 PM, Paul Vincent Craven < >> p...@cravenfamily.com> wrote: >>> >>> Hi, >>> >>> I've been able to work around testing issues on Travis-CI to get a >>> successful build under Linux and Python 2.7. This can automatically push >>> out to PyPl if we want it to. >>> >>> I am creating issues and pull requests to get around the problems I >>> encountered. Take a look at them and give feedback if you like. >>> >>> I'll work on building it under some other environments. If we can get >>> this automated, I think that would really help with the up-keep of Pygame. >>> >>> Paul Vincent Craven >>> >>