A site that does free CI on Windows is http://www.appveyor.com/

Nikola, a blogging software in python uses that, you can see the script it
uses to guide the testrun at
https://github.com/getnikola/nikola/blob/master/appveyor.yml

Now, I don't know the details of the environment provided nor what are the
pygame needs, but maybe you people can look  to see if it is workable ?



On Mon, Dec 15, 2014 at 5:48 PM, Paul Vincent Craven <p...@cravenfamily.com>
wrote:
>
> René, I see your e-mail on the archives for the snakebite mailing list. I
> get the feeling it isn't a very active project anymore.
>
> I don't think Travis-CI can do a Windows build or Mac build. I think we'll
> need to do those ourselves.
>
> Paul Vincent Craven
>
> On Mon, Dec 15, 2014 at 12:05 PM, René Dudfield <ren...@gmail.com> wrote:
>>
>> Lovely work Paul!
>>
>> I've looked over some of your pull requests. Will take a deeper look now.
>>
>> I've asked for access to the snakebite.net server for buildbots, but see
>> how we go. They have numerous windows builders and a mac (10.8) builder
>> (plus heaps of esoteric machines). Got a sort of 'no'/'I do not know' from
>> some PSF people, but not from anyone directly dealing with the buildbots
>> (whoever they are).
>>
>> I've got a mac I can use for a builder for the time being though.
>> Hopefully I can transfer my windows XP virtual image to there.
>>
>> There's a number of things we need fixing before we upload to pypi. See
>> linked issues near the bottom of here:
>> https://bitbucket.org/pygame/pygame/issue/59/pygame-has-no-pypi-page-and-cant-be
>>
>> best,
>>
>>
>>
>> On Mon, Dec 15, 2014 at 3:42 PM, Paul Vincent Craven <
>> p...@cravenfamily.com> wrote:
>>>
>>> Hi,
>>>
>>> I've been able to work around testing issues on Travis-CI to get a
>>> successful build under Linux and Python 2.7. This can automatically push
>>> out to PyPl if we want it to.
>>>
>>> I am creating issues and pull requests to get around the problems I
>>> encountered. Take a look at them and give feedback if you like.
>>>
>>> I'll work on building it under some other environments. If we can get
>>> this automated, I think that would really help with the up-keep of Pygame.
>>>
>>> Paul Vincent Craven
>>>
>>

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