Thanks claudio, I'm trying it out right now. Paul Vincent Craven
On Mon, Dec 15, 2014 at 6:53 PM, claudio canepa <ccanep...@gmail.com> wrote: > > A site that does free CI on Windows is http://www.appveyor.com/ > > Nikola, a blogging software in python uses that, you can see the script it > uses to guide the testrun at > https://github.com/getnikola/nikola/blob/master/appveyor.yml > > Now, I don't know the details of the environment provided nor what are the > pygame needs, but maybe you people can look to see if it is workable ? > > > > On Mon, Dec 15, 2014 at 5:48 PM, Paul Vincent Craven < > p...@cravenfamily.com> wrote: >> >> René, I see your e-mail on the archives for the snakebite mailing list. I >> get the feeling it isn't a very active project anymore. >> >> I don't think Travis-CI can do a Windows build or Mac build. I think >> we'll need to do those ourselves. >> >> Paul Vincent Craven >> >> On Mon, Dec 15, 2014 at 12:05 PM, René Dudfield <ren...@gmail.com> wrote: >>> >>> Lovely work Paul! >>> >>> I've looked over some of your pull requests. Will take a deeper look now. >>> >>> I've asked for access to the snakebite.net server for buildbots, but >>> see how we go. They have numerous windows builders and a mac (10.8) builder >>> (plus heaps of esoteric machines). Got a sort of 'no'/'I do not know' from >>> some PSF people, but not from anyone directly dealing with the buildbots >>> (whoever they are). >>> >>> I've got a mac I can use for a builder for the time being though. >>> Hopefully I can transfer my windows XP virtual image to there. >>> >>> There's a number of things we need fixing before we upload to pypi. See >>> linked issues near the bottom of here: >>> https://bitbucket.org/pygame/pygame/issue/59/pygame-has-no-pypi-page-and-cant-be >>> >>> best, >>> >>> >>> >>> On Mon, Dec 15, 2014 at 3:42 PM, Paul Vincent Craven < >>> p...@cravenfamily.com> wrote: >>>> >>>> Hi, >>>> >>>> I've been able to work around testing issues on Travis-CI to get a >>>> successful build under Linux and Python 2.7. This can automatically push >>>> out to PyPl if we want it to. >>>> >>>> I am creating issues and pull requests to get around the problems I >>>> encountered. Take a look at them and give feedback if you like. >>>> >>>> I'll work on building it under some other environments. If we can get >>>> this automated, I think that would really help with the up-keep of Pygame. >>>> >>>> Paul Vincent Craven >>>> >>>