René Dudfield, pygame's lead developer, has contributed significant Python, C
and assembly code to pygame and has generously hosted the pygame.org website
for years. We all should be thankful for that. However, René has not been
active on this mailing list for almost 3 months. I guess that René has new
priorities that have overtaken his interest in pygame, so I think that he
should pass his leadership role to a new leader or leadership committee. (I'd
prefer a leadership committee so that pygame's development would not be so
susceptible to stalling if one person's priorities change.)
I have opinions on what the website's features should be and what pygame2
should be, but I don't think that we're ready to discuss those topics yet. We
need active leadership first. To me, the pygame leader is the person (or
people) in control of the official pygame.org website. Fortunately, Pete
Shinners is the person who keeps the pygame.org name registered, so, even if
René remains inactive, it would be technically possible Pete to redirect the
pygame.org name to a new official website that would be under different
leadership.
So here's the question for Pete:Pete, if René remains uninvolved, would you be
willing to point pygame.org at a new website?
Jason
PS. Sorry about the coup d'état suggestion, René.
On Friday, July 10, 2015 10:05 PM, Peter Shinners <[email protected]>
wrote:
I haven't been paying close attention to Pygame, but it doesn't seem
controversial to say things have stalled. I haven't gotten much feedback
from Rene, but I'd like to give him time to put something together. Some
of the main things that may need help are:
* Getting 1.9.2 actually released
* Moving on to "Pygame 2", whatever that means
* Catch up on the Bitbucket pull requests
* Website replacement and love
* Migrate forum to Reddit (or community forum)
It seems there are still many great people involved with the Pygame
project. Perhaps I can help by getting those people the control they
need to make progress. I'm completely detached from things at this
point, so I don't have any context to jump in and try to change
anything. What parts of the project are going well these days?