Hi,

a few notes:

   - I have dropped the ball, but would like to finish the new website and
   get 1.9.2 out the door.
   - pygame_sdl2 seems the best choice going forward. For backward compat
   reasons, platform support, and C/asm code is needed. Many things have been
   put into SDL and related libs already, and this is a good way to go to
   share with other SDL projects.
   - seul.org has only been used for the mailing list for a number of years
   (7 years maybe?).
   - there are many other considerations which the new website addresses.
   Reddit integration, and bitbucket is done. Also, fun is important, as is
   integration with youtube and other ways of sharing work (like playing music
   can be done on the new website too).
   - I have done some thinking with Tom about how to do a migration with
   pygame_sdl2 to the pygame infrastructure.
   - nothing has stopped contributors for 1.9.2 being released. Many people
   have admin access to the bitbucket repo, and there has been some work been
   done.
   - ... more to come.



best,



On Mon, Jul 13, 2015 at 6:10 AM, Peter Shinners <p...@shinners.org> wrote:

> Yes! I'm motivated to make some changes sooner than later. If we really
> need to we can do some amount of reverting.
>
> I think it's time to move off of the seul.org hosting Pygame has had
> since day 1. This was such a great choice back in 2004. But nowadays
> there's many options beyond sourceforge! As soon as we switch the DNS the
> pygame mailing list may be inaccessible.
>
> I think the following things should be in order before switching.
> 1. New website with some amount of placeholders or redirects to the
> popular pages of the current site.
> 2. New forum or mailing option.
> 3. Get documentation on readthedocs.org?
>
>
>
> On 07/12/2015 05:05 PM, Jason Marshall wrote:
>
>> René Dudfield, pygame's lead developer, has contributed significant
>> Python, C and assembly code to pygame and has generously hosted the
>> pygame.org website for years. We all should be thankful for that.
>> However, René has not been active on this mailing list for almost 3 months.
>> I guess that René has new priorities that have overtaken his interest in
>> pygame, so I think that he should pass his leadership role to a new leader
>> or leadership committee. (I'd prefer a leadership committee so that
>> pygame's development would not be so susceptible to stalling if one
>> person's priorities change.)
>>
>> I have opinions on what the website's features should be and what pygame2
>> should be, but I don't think that we're ready to discuss those topics yet.
>> We need active leadership first. To me, the pygame leader is the person (or
>> people) in control of the official pygame.org website. Fortunately, Pete
>> Shinners is the person who keeps the pygame.org name registered, so,
>> even if René remains inactive, it would be technically possible Pete to
>> redirect the pygame.org name to a new official website that would be
>> under different leadership.
>>
>> So here's the question for Pete:
>> Pete, if René remains uninvolved, would you be willing to point
>> pygame.org at a new website?
>>
>> Jason
>>
>> PS. Sorry about the coup d'état suggestion, René.
>>
>>
>>
>>
>>
>> On Friday, July 10, 2015 10:05 PM, Peter Shinners <p...@shinners.org>
>> wrote:
>>
>>
>> I haven't been paying close attention to Pygame, but it doesn't seem
>> controversial to say things have stalled. I haven't gotten much feedback
>> from Rene, but I'd like to give him time to put something together. Some
>> of the main things that may need help are:
>>
>> * Getting 1.9.2 actually released
>> * Moving on to "Pygame 2", whatever that means
>> * Catch up on the Bitbucket pull requests
>> * Website replacement and love
>> * Migrate forum to Reddit (or community forum)
>>
>> It seems there are still many great people involved with the Pygame
>> project. Perhaps I can help by getting those people the control they
>> need to make progress. I'm completely detached from things at this
>> point, so I don't have any context to jump in and try to change
>> anything. What parts of the project are going well these days?
>>
>>
>>
>>
>

Reply via email to