I like the sound of all of this.
On 07/13/2015 06:02 AM, René Dudfield wrote:
Hi,
a few notes:
* I have dropped the ball, but would like to finish the new website
and get 1.9.2 out the door.
* pygame_sdl2 seems the best choice going forward. For backward
compat reasons, platform support, and C/asm code is needed. Many
things have been put into SDL and related libs already, and this
is a good way to go to share with other SDL projects.
* seul.org <http://seul.org> has only been used for the mailing list
for a number of years (7 years maybe?).
* there are many other considerations which the new website
addresses. Reddit integration, and bitbucket is done. Also, fun is
important, as is integration with youtube and other ways of
sharing work (like playing music can be done on the new website too).
* I have done some thinking with Tom about how to do a migration
with pygame_sdl2 to the pygame infrastructure.
* nothing has stopped contributors for 1.9.2 being released. Many
people have admin access to the bitbucket repo, and there has been
some work been done.
* ... more to come.
best,
On Mon, Jul 13, 2015 at 6:10 AM, Peter Shinners <p...@shinners.org
<mailto:p...@shinners.org>> wrote:
Yes! I'm motivated to make some changes sooner than later. If we
really need to we can do some amount of reverting.
I think it's time to move off of the seul.org <http://seul.org>
hosting Pygame has had since day 1. This was such a great choice
back in 2004. But nowadays there's many options beyond
sourceforge! As soon as we switch the DNS the pygame mailing list
may be inaccessible.
I think the following things should be in order before switching.
1. New website with some amount of placeholders or redirects to
the popular pages of the current site.
2. New forum or mailing option.
3. Get documentation on readthedocs.org <http://readthedocs.org>?
On 07/12/2015 05:05 PM, Jason Marshall wrote:
René Dudfield, pygame's lead developer, has contributed
significant Python, C and assembly code to pygame and has
generously hosted the pygame.org <http://pygame.org> website
for years. We all should be thankful for that. However, René
has not been active on this mailing list for almost 3 months.
I guess that René has new priorities that have overtaken his
interest in pygame, so I think that he should pass his
leadership role to a new leader or leadership committee. (I'd
prefer a leadership committee so that pygame's development
would not be so susceptible to stalling if one person's
priorities change.)
I have opinions on what the website's features should be and
what pygame2 should be, but I don't think that we're ready to
discuss those topics yet. We need active leadership first. To
me, the pygame leader is the person (or people) in control of
the official pygame.org <http://pygame.org> website.
Fortunately, Pete Shinners is the person who keeps the
pygame.org <http://pygame.org> name registered, so, even if
René remains inactive, it would be technically possible Pete
to redirect the pygame.org <http://pygame.org> name to a new
official website that would be under different leadership.
So here's the question for Pete:
Pete, if René remains uninvolved, would you be willing to
point pygame.org <http://pygame.org> at a new website?
Jason
PS. Sorry about the coup d'état suggestion, René.
On Friday, July 10, 2015 10:05 PM, Peter Shinners
<p...@shinners.org <mailto:p...@shinners.org>> wrote:
I haven't been paying close attention to Pygame, but it
doesn't seem
controversial to say things have stalled. I haven't gotten
much feedback
from Rene, but I'd like to give him time to put something
together. Some
of the main things that may need help are:
* Getting 1.9.2 actually released
* Moving on to "Pygame 2", whatever that means
* Catch up on the Bitbucket pull requests
* Website replacement and love
* Migrate forum to Reddit (or community forum)
It seems there are still many great people involved with the
Pygame
project. Perhaps I can help by getting those people the
control they
need to make progress. I'm completely detached from things at this
point, so I don't have any context to jump in and try to change
anything. What parts of the project are going well these days?