I have tracked down a huge slowdown on loading fonts with pygame.font.SysFont
Mac OSX 11.2.3 Python 3.9.1 Pygame 2.0.1 If I load a font like the system font using None with a call to pygame.font.font, it happens almost immediately. But if I load a font by name using pygame.font.SysFont, it's taking over 7 seconds on my Mac to load. It doesn't seem to matter which font I try to use. Sample program: import sys import pygame import time pygame.init() screen = pygame.display.set_mode((400, 400)) clock = pygame.time.Clock() now = time.time() font1 = pygame.font.Font(None, 24) print('Loading System font took', time.time() - now) now = time.time() font2 = pygame.font.SysFont('Arial', 24) print('Loading Arial font took', time.time() - now) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() screen.fill((255, 255, 255)) pygame.display.flip() clock.tick(30) Output: pygame 2.0.1 (SDL 2.0.14, Python 3.9.1) Hello from the pygame community. https://www.pygame.org/contribute.html Loading System font took 0.0006210803985595703 Loading Arial font took 7.058471202850342 (I don't have a setup to test this on Windows.) This seems like a rather excessive amount of time as it slows down that start up of many of my programs. It seems to be related to how long it takes to get the list of fonts. If I add this before the call to SysFont: now = time.time() fontList = pygame.font.get_fonts() print('Getting fonts took', time.time() - now) I get: Loading System font took 0.0006549358367919922 Getting fonts took 7.013390064239502 Loading Arial font took 0.0004830360412597656 Anyone else seeing this? Can someone tell me how to send in a bug report for this? Thanks, Irv