Hi, There probably should be an open issue for this. The initial query is quite slow unfortunately, and I can’t find a quicker query. What can be done is to use a known set of fonts for different or some subset of OS versions... Apple did/does publish these lists somewhere, so a fix would be to first look at these lists and then only query if the font can not be found.
For many/most fonts that people use with SysFont (like Arial) this would hit the fast path and avoid this slow query. cheers, On Sunday, April 4, 2021, Greg Ewing <greg.ew...@canterbury.ac.nz> wrote: > On 5/04/21 9:29 am, Irv Kalb wrote: > >> If I load a font like the system font using None with a call to >> pygame.font.font, it happens almost immediately. >> >> But if I load a font by name using pygame.font.SysFont, it's taking over >> 7 seconds on my Mac to load. It doesn't seem to matter which font I try to >> use. >> > > Is it slow every time you run it, or are subsequent runs faster? > > I don't have an OSX 11 system handy to try it on, but I tried > it on 10.12.6 and got this: > > First run: > Loading System font took 0.015527009963989258 > Loading Arial font took 4.879987001419067 > > Second run: > Loading System font took 0.00061798095703125 > Loading Arial font took 0.05048775672912598 > > Third run: > Loading System font took 0.0006070137023925781 > Loading Arial font took 0.0516507625579834 > > So for me it took about 4.9 seconds the first time, but was > a lot faster once it was warmed up. > > -- > Greg > >