>> You might want to try glReadPixels for this. No more z-layers, now my app is gone 3D. Targets can rotate over all axis, clipping is enabled. That ray function works, but now I can't know witch one is nearest, so I'm trying with glReadPixels.
I draw color quads in the back buffer, but I need alpha channel. It would be perfect if I could draw colored silhouettes. Fist one is easy, white background, glColor(0,0,0,1), blit the image and I have a black silhouette. How can I do that with other colors? Or how do I blit only the alpha-channel? > Ive been reading about, but I do need "ghost targets" that can be over > a "real target" Autoresponse: Dont draw ghosts in the color coded back buffer, man. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
