>> You might want to try glReadPixels for this.

No more z-layers, now my app is gone 3D.
Targets can rotate over all axis, clipping is enabled. 
That ray function works, but now I can't know witch 
one is nearest, so I'm trying with glReadPixels.

I draw color quads in the back buffer, but I need alpha channel.
It would be perfect if I could draw colored silhouettes.

Fist one is easy, white background, glColor(0,0,0,1), 
blit the image and I have a black silhouette. 
How can I do that with other colors?

Or how do I blit only the alpha-channel?

> Ive been reading about, but I do need "ghost targets" that can be over
> a "real target"
 Autoresponse: Dont draw ghosts in the color coded back buffer, man.

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