Im trying to do a color matrix transformation:  

        RGBA_to_AAAA= (GLfloat * 16)(
             0,  0,  0,  1,
             0,  0,  0,  1,
             0,  0,  0,  1,
             0,  0,  0,  1)
        glMatrixMode(GL_COLOR)
        glLoadMatrixf(RGBA_to_AAAA)
        glMatrixMode(GL_MODELVIEW)
        target.blit(x,y,0)

But colors are not transformed at all. Why? 
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