Im trying to do a color matrix transformation:
RGBA_to_AAAA= (GLfloat * 16)(
0, 0, 0, 1,
0, 0, 0, 1,
0, 0, 0, 1,
0, 0, 0, 1)
glMatrixMode(GL_COLOR)
glLoadMatrixf(RGBA_to_AAAA)
glMatrixMode(GL_MODELVIEW)
target.blit(x,y,0)
But colors are not transformed at all. Why?
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