On 2/21/08, Drew Smathers <[EMAIL PROTECTED]> wrote: > > > On Wed, Feb 20, 2008 at 9:58 AM, Txema Vicente <[EMAIL PROTECTED]> wrote: > > > > I tried with textures, but did not know how to create textures for non > power > > of 2 sizes.
See Texture.create_for_size and Texture.get_region. > > My suggestion is: Don't. There are plenty of creative ways to use strictly > power-of-2 sized images - and this is the most portable solution. Pyglet > internally resizes images for textures pyglet allocates the next largest valid texture size and copies the image data into that larger texture. Images are not stretched (TileableTexture is an exception). --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
