I'm attempting to write a simple little real-time server-client game where the server and client talk to each other over the network.
My initial implementation uses the built-in socket module, but I can't find a way to flush the socket! Any suggestions for a simple way for fast communications, or a way to make sockets work fast? (right now, the sockets seem to just wait about 2 seconds, and then transmit, which is rather funny to watch, but not very playable). ~ Nathan --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
