I'm attempting to write a simple little real-time server-client game
where the server and client talk to each other over the network.

My initial implementation uses the built-in socket module, but I can't
find a way to flush the socket!  Any suggestions for a simple way for
fast communications, or a way to make sockets work fast?  (right now,
the sockets seem to just wait about 2 seconds, and then transmit,
which is rather funny to watch, but not very playable).

~ Nathan

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