On Thu, Feb 21, 2008 at 10:50 AM, Nathan <[EMAIL PROTECTED]> wrote: > > I'm attempting to write a simple little real-time server-client game > where the server and client talk to each other over the network. >
There is no such thing as a simple real-time server-client game. In less you mean a not-really-real-time (TM) server-client game. > My initial implementation uses the built-in socket module, but I can't > find a way to flush the socket! Any suggestions for a simple way for > fast communications, or a way to make sockets work fast? (right now, > the sockets seem to just wait about 2 seconds, and then transmit, > which is rather funny to watch, but not very playable). > > Just use Twisted. Then you might actually come close to the "simple" objective. Nonetheless, you might want to google TCP_NODELAY for your particular problem. Cheers, -- \\\\\/\"/\\\\\\\\\\\ \\\\/ // //\/\\\\\\\ \\\/ \\// /\ \/\\\\ \\/ /\/ / /\/ /\ \\\ \/ / /\/ /\ /\\\ \\ / /\\\ /\\\ \\\\\/\ \/\\\\\/\\\\\/\\\\\\ d.p.s --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
